The Bazaar needs to have a rotating set of characters in addition to the standard group of kids present to spend those tokens on. Once you have maxed the standard group out, there's nothing to spend those tokens on. If you added kids needed for the side contests, and them to the fire group. Add the main kid you are trying to unlock in the contest available in the silver medallion side along with some of the other ones you can only get that way normally. The store is too expensive. Make items more affordable and give us a little more for our bucks. It's harder to justify $100 purchase than it is a $5 to $10 every so often wink wink. You have to regenerate our energy faster. Right now you can blow through all of it in under 2 minutes. Many players have caught that if wait for the last 10 minutes before midnight to join the arena, you can use some gems to fight for top scores for more gems; more on that in a moment. We should need to log in more often to not waste energy. It can still go quick so we will still need an option to buy more but this will increase our engagement with you. The ability to buy gems with coins would be a great way to collect any of those resources that might be piling up for some players. The Arena needs to separate player rank from tower position and reward players for both. Rankings could be based on points earned from winning attacks that day. Tower position can stay the same but I suggest a timer for each card of the attackers deck to prevent people from running down the clock in order to hold onto their place at the top during the final moments of that days contest. We also need a dojo to test out different team combinations for Arena game(s). Maybe let us have 10 free dojo sessions every 3 to 6 hours with the option to buy more sessions if desired. Give us an infinite junk pile to climb. Each level we have to face off against teams with increasing strength and differing team abilities that we will have to adapt our teams in order to counter them. Let us have a few free a day with the option to buy another level. The prizes should be junk obviously but make the junk worthy of the enemies and us. We get enough basic junk for free. Maybe mix in coins, gears, and level up boxes too the higher up to tower. You could even randomly toss in a character token if you wanted to. One last Arena contest idea is holding a prize fight. It could cost us coins for a shot to move up in brackets. At the end of day, gems are rewarded out to players based on bracket placement. You could make each bracket where we have to face 5, 10, etc teams each bracket. Each bracket might cost $10k per team a player would have to face to move up a bracket. If you lose a match in your attempt, you have to pay a new fee to try again. I think these changes to the game would benefit us the players by giving us more to do and increases our opportunities to advance. I believe these changes would benefit you by having us engaged with your product more while increasing your revenue abilities. A win win for us all
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