Halloween is history. Thanksgiving is a pile of dried-out leftovers. But the latest update of GPK: The Game it’s here, and it’s beginning to look a lot like CHAOS! Who needs eight crummy reindeer when you can have FIVE new holiday-themed GPKs? Manny Orah is just waiting to be chosen, Kris Krampus has made his move from Alpine to online and Bruised Bruce is ABSOLUTELY a Christmas card - we’re prepared to Die Hard on that hill.
But wait, there’s more: Snapped Santa and Tinsel Tina are comin’ to town! They may look a little familiar, but they’re full of heave-worthy holiday cheer and available ONLY in GPK: The Game.
The forecast also calls for a wintry mix of special events, and we left you a brand new character designation under the tree: Festive!
No matter what you celebrate when the temperature drops, we hope you’ll take a minute to remember the things that bring us all together – our abiding love for crude drawings, groan-worthy puns and of course: toilet humor. Crappy Holidays, gang!
Besides updates already included in our first December release a few weeks ago, the following changes have also been made:
Character token changes:
Added Tinsel Tina and Snapped Santa to the Bazaar
Nuts Hard 5-4: Mona Loser has been replaced with Tinsel Tina
Dolts Hard 7-3: Acme Amy has been replaced with Snapped Santa
Fixed a major issue where players could sometimes navigate within the game BEFORE all additional assets were downloaded. (This would cause the infamous "Black Box" error.)
We believe we have permanently fixed the infamous "Yellow Card Error" in Worm Wars, where progress was saved incorrectly so that all enemies were defeated but the battle wasn't recorded as a victory. Please let us know if you see this again after the update.
Fixed a bug where ads could start before all battle animations were completed
For character bundles with guaranteed outcomes, the "POSSIBLE ITEMS" text in the pack detail screen will now say "GUARANTEED ITEMS"
Fixed an issue where Pink Lemon Nadine's Aftertaste ability would appear to do no DOT damage. This was a visual bug only - the damage was actually happening behind the scenes!
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